![]() ![]() Sth r0, 0x1C (r4) - Store amount in the memory for checking. Lhz r0, 0x16 (r3) - Load the required coin amount the player will need to spend to continue. Initialization: lhz r0, 0x1E (r4) - Load the amount of coins the player has.Ĭmplwi r0, 999 - Does the coins exceed the maximum coin limit?īle 0x0C - If it doesn't, then skip over it otherwise set the amount to 999. ![]() This is a list of significant codes that operate the menu's behavor: Sometimes when it comes to a state that plays Game Over after the trophy lands onto the table, the music that is currently playing such as main menu music will overlap before the music changes to it's own music. That selection can be used to test any character they desire with a random amount of coins and 99999 score. With the Debug Menu code used, the menu is located in the "KIM" section of the "Mode Team Test" section and is called "Easy End". Whenever a player uses all starter characters in any Regular Match mode by getting a Game Over, it will trigger an unlock match where they will combat Marth. Sometimes the transition from the screen can take the player to the special messages screen before returning. ![]() The Game Over redirects the player back to the menu on the highlighted mode button and the other restores their point where they have left off. While failing a mission using unplayable characters will fall down as a "Mario" trophy instead.Īfter "No" has been selected or triggered by the final state check if the Continue state isn't used due to insufficient amount of coins set at the menu's setup function, the "Game Over" (in Nud Motoya Mincho W4 font) animations will be played with the text and the squares (with round corner edges) zooming out one by one, the planes going across the screen to the right hand and the top to drop to the bottom and the giant black plane covers the 3D elements including the trophy. Due to how the functions to store the required coins in memory of the first revision of the game was programmed, the NPC character continuation may cost more than 10 coins (although it can only show 10 coins in display) while playing with hacked characters like Giga Bowser for example. The All-Star mode always costs 10 coins regardless of the difficulty mode it has been set for. Instead for don´t have coins the Game Over audio and animations and then the player will have to start the mode all over again. Upon selection, the "Yes" button stops near the text planes placed on the left and the trophy will stand back up with the score and the coins being reduced by the desired amount depending on the difficulty The "No" button on the other hand will stop at the right side of the table and then the game ends. The "Game Over" state causes the "Continue" bar that normally appears on the screen to be hidden before the transition to the screen albiet it does not affect the "Yes" and "No" buttons that appear on the screen as long as a Game Over doesn't occur, the Continue announcement and music will not play, and the player does not have a choice to continue after the trophy falls down. When it's on a "Continue" state, the "Continue" bar is intact, the "Continue" audio effects will play on the background and the "Yes" and "No" buttons with Manufaktur font will appear on the screen after the trophy falls onto the table. However, the "Continue" state is used if the player has enough coins to pay otherwise the "Game Over" state will take effect. The player is usually given a choice to decide whether to continue or quit the match and go back to the menu, but depending on what state is put into effect, the game can do the opposite of allowing the option to continue. These slide over to the right if the player chooses to quit either automatically or by player choice. The Game Over and Smash Brothers (from the Title Screen) displayed on the left of the screen are noticeable on wider aspect ratios when the animations for the trophy and/or the continue are played before the Game Over occurs. Trophy on the table with less amount of coins which leaves the player no choice but to abdicate the game.Īfter losing all of their lives in the regular match modes, the player will be sent to the red table where the trophy falls from between the silver text on the top onto the table laying down.
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